I binged watched Netflix’s new show Stranger Things this past weekend and was impressed by its overall look and emotional punch. The show feels both self reflexive and self contained, embodying the same kind of world building one usually finds in a fantasy novel. I could wax poetic on the show’s debts to Stephen King, but that’s been done. You can find King’s opinion here and multiple sites list the show’s references to King’s work. (I’d love to discuss how the show would fit in with King’s larger Dark Tower universe, as it has the feel of Black House, but I’ll have to save that for another time.) I could also run through Stranger Things‘s debt to 1980s horror flicks and the fantasy films I grew up with as a child, but that’s been done, too. Vulture has a film reference glossary – though they miss several references – and Nerdist does a very fun list of movies to see after you’ve watched the show. (Not as many critics are mentioning the references to Ladyhawk or Legend or The Lost Boys hidden in Stranger Things‘s arresting images and tableaus, so I may have to make mention of them later.)
But what struck me the most as I watched the series was the interesting detachment embedded in its foundations. This show isn’t about one boy’s journey toward dealing with loss (like E.T.) or finding the true meaning in friendship (like The Goonies). There’s no final goal at the end of this tale, no ultimate message or overarching purpose beyond following the narrative to see where it leads. That’s what I like about Stranger Things – it’s a postmodern gothic fairytale couched in the outward trappings of a modern morality play. And all that hinges on how the show deals with nostalgia.
Most of the articles I’ve read about Stranger Things, and I’ve read many, focus on the show’s obsession with nostalgia. Both The Guardian and Variety have published pieces on how nostalgia has affected Netflix’s viewing numbers and its pull with millennial audiences. The New Yorker has a very well written article on the influence of American gothic horror and H.P. Lovecraft in the show’s relationship with our 1980s past (read this one – it’s definitely worth your time). What fascinates me, though, is something we postmodern scholars call ‘historiographic metafiction‘. The term, coined by Linda Hutcheon most famously in her Poetics of Postmodernism, refers to a specific way certain postmodern texts maintain a relationship with the past.
Historiographic metafiction is the intersection of history and storytelling, fact and fiction. It recognizes that both history and fiction are cultural constructs, stories told by authors who wish to advocate their own agendas. It then intertwines those impulses, both the historical and the fictional, into an amalgam of reality and fantasy. We can see this in the term itself: historiographic refers to historiography, or the study of how historians approach their subject, while metafiction refers to fiction that is aware it is fiction. Historiographic metafiction, therefore, consciously knows its relationship to the past is constructed, yet embraces its own fictional nature in a way that provides new readings of historical time.
But how does that jive with Stranger Things? The key is the show’s nostalgia. Stranger Things doesn’t yearn for the real 1980s, the lives of actual suburban kids or single mothers living in backwater USA. No, it reaches back to our fictional past, our cultural past, the movies we grew up on and the books that littered our floors when we where young. Postmodernism thrives in an age that prizes false nostalgia, nostalgia for a past that never existed. The past we study and exploit is not the one we lived through, but instead the one we continue to see through the flickering images of a movie screen. And Stranger Things takes advantage of that. This is a show about our longing for a youth we never really had and the way we can recreate that youth through stories.
So when critics bemoan the show’s lack of character development, social commentary, or depth of any kind (all issues you can find pretty much summed up in this article) they are missing the point. That’s not the purpose of the series. This show revels in aesthetics, in breadth over depth, and finds its meaning not in commenting on anything, but in the act of creation itself. This is fiction about how we create our fantasies. It’s a Dungeons and Dragons adventure – there may be plot holes and missing pieces; the laws of the universe may not make logical sense and the bad guy may have no origin story; we may never know why the lights flash or why some characters seem to have no motivation beyond stereotype. But that’s not the point. The point is a commentary on creation, how we invent the stories that drive us, the stories we remember, the stories that become our past. Our past is therefore based not on fact, but fiction, the same tales told over and over until they become more real than the real.
This is the pull (and the genius) of Stranger Things. The show allows us to relive our youth the way we wanted to live it, without moorings to actual time or place. Its commentary is therefore not about then, but about now. We are its subjects and its consumers, as we allow it to rewrite our history in its own image.























